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Blender教程-编号046_制作高精度立式钻机:3D 建模与纹理制作Create A Detailed Vertical Drill: 3D Modeling & Texturing
发布于 2025 年 2 月
MP4 | 视频:h264,1920×1080 | 音频:AAC,44.1 kHz
语言:英语 | 大小:10.02 GB | 时长:6 小时 26 分钟
主题:Blender + Rizom UV + Substance Painter + Marmoset Toolbag
垂直钻机高级建模、拆 UV 与贴图全流程
你将学到
• 使用 Blender 的高级建模技法,打造细节丰富的垂直钻机主体及精密部件
• 在 Rizom UV 中用 Multi-Tile/UDIM 方式高效拆分并管理 UV
• 在 Substance Painter 中烘焙网格贴图、按文件夹组织纹理,制作逼真材质
• 在 Marmoset Toolbag 中布光、架摄像机、应用材质,以专业方式展示最终模型
要求(基础即可)
• 会用 Blender 基础建模与界面导航
• 了解 UV 拆分概念
• 熟悉 Substance Painter 基本流程(导入模型、赋材质、导出纹理)
• 电脑需能运行 Blender、Rizom UV、Substance Painter、Marmoset Toolbag
• 有动手练习的意愿
课程简介
欢迎加入这门垂直钻机全流程课程。我们将用 6.5 小时带你从零完成一件高精度作品:
建模(Blender,3 小时+)
详细演示垂直钻机从主体到细小零件的全部建模步骤,讲解清晰、跟做简单。
UV 拆分(Rizom UV)
使用 UDIM/Multi-Tile 技术高效拆分 UV,为后续贴图做好准备。
贴图(Substance Painter)
烘焙网格贴图、按部件分层管理纹理、逐一制作真实材质。
渲染展示(Marmoset Toolbag)
搭建灯光、架设摄像机,以实时渲染引擎输出专业级展示效果。
软件清单
Blender(建模)
Rizom UV(拆 UV)
Substance Painter(贴图)
Marmoset Toolbag(渲染)
重要提示
• 最终模型及工程文件不包含在本课程内
• 所有视频均为无旁白、无字幕的纯演示
适合人群
• 想进阶复杂硬表面建模的中级 Blender 用户
• 需要掌握 UDIM 与 Substance Painter 专业贴图流程的纹理艺术家
• 希望提升游戏资产制作效率的游戏开发者 / 设计师
• 数字艺术、动画、游戏设计专业学生
• 想系统学习高精度 3D 资产制作的爱好者
Published 2/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.02 GB | Duration: 6h 26m
Master Modeling, Unwrapping, and Texturing in Blender, Rizom UV, Substance Painter, and Marmoset Toolbag
What you’ll learn
Students will learn advanced modeling techniques using Blender to create a highly detailed vertical drill, including intricate components and surface details.
Understand the process of UV mapping using Rizom UV, specifically focusing on the Multi UV Tile (Udims Method) to ensure organized and efficient UV layouts
Gain proficiency in Substance Painter by learning to bake mesh maps, organize textures into folders, and create realistic materials
Students will acquire skills in lighting, camera placement, and material application to showcase their final model effectively
Requirements
Learners should be familiar with navigating and using fundamental modeling tools in Blender. This includes understanding how to create and manipulate 3D objects, apply basic transformations, and navigate the Blender interface.
While detailed knowledge isn’t mandatory, a basic understanding of UV mapping concepts will be beneficial. This includes knowing how UV unwrapping works to texture 3D models.
Basic familiarity with Substance Painter is recommended. Learners should understand the interface and basic workflows such as importing models, applying materials, and exporting textures.
Access to a computer capable of running Blender, Rizom UV, Substance Painter, and Marmoset Toolbag. These software tools are necessary for completing the modeling, unwrapping, texturing, and rendering processes covered in the course.
A willingness to learn and practice the techniques taught in the course is essential. Modeling, unwrapping, and texturing can be intricate processes, and dedication to practicing these skills will help learners achieve the best results.
Description
Welcome to our comprehensive course on modeling, unwrapping, and texturing a vertical drill using Blender, Rizom UV, Substance Painter, and Marmoset Toolbag. This course is designed for those who have a basic understanding of these powerful tools and are looking to enhance their skills in 3D modeling and texturing.In this course, you will follow a step-by-step process to create a highly detailed vertical drill from scratch. With over 3 hours of modeling tutorials, we will guide you through each phase, ensuring you understand every step of the process.Tutorial ContentsModelingWe kick off the course with over 3 hours of in-depth modeling tutorials in Blender. You’ll learn how to create the intricate details of a vertical drill, from the main body to the finer components. Our clear and concise instructions will make it easy for you to follow along and replicate the model on your own.UV MappingNext, we move on to unwrapping the model using Rizom UV, the leading software for UV mapping. You’ll learn how to efficiently unwrap your model using the Multi UV Tile (Udims Method), allowing for a more detailed and organized texturing process. This section ensures that your model is ready for the texturing phase with perfect UV maps.TexturingThe texturing phase is conducted in Substance Painter, where you’ll bring your model to life with realistic materials and textures. We start by baking mesh maps and organizing our model into two folders for easier management. You’ll learn how to focus on each folder separately to create stunning materials. Finally, we move to Marmoset Toolbag for the final presentation, where you’ll set up lighting and cameras to showcase your finished model.Software UsedBlender: For modeling the vertical drill with detailed precision.Rizom UV: For efficient and organized UV unwrapping using the Udims Method.Substance Painter: For texturing, baking mesh maps, and creating realistic materials.Marmoset Toolbag: For rendering and presenting the final model with professional lighting and camera setups.LevelIntermediate: This course is designed for users who have basic knowledge of Blender, Rizom UV, Substance Painter, and Marmoset Toolbag.PrerequisitesBasic knowledge of Blender (how to navigate and use primary functions).Basic knowledge of Rizom UV (understanding UV unwrapping concepts).Basic knowledge of Substance Painter (familiarity with texturing workflows).Basic knowledge of Marmoset Toolbag (setting up scenes for rendering).AttentionThe final model and project files are not included in this product.All videos are unnarrated, meaning there are no voice-over instructions or subtitles.Enroll now and take your 3D modeling and texturing skills to the next level by creating a detailed vertical drill from scratch. Join us on this exciting journey and transform your 3D artistry!
Intermediate 3D Modelers: Individuals who are familiar with basic 3D modeling concepts and tools in software like Blender and want to advance their skills to create more complex objects.,Texture Artists: Those interested in learning professional texturing techniques using Substance Painter, including the process of baking maps and creating realistic materials.,Game Developers and Designers: Professionals or students aiming to enhance their proficiency in creating game assets, understanding UV mapping techniques, and optimizing models for real-time rendering.,Art and Design Students: Students pursuing studies in digital art, animation, or game design who want hands-on experience in creating detailed 3D models and textures.,3D Hobbyists: Enthusiasts passionate about 3D modeling and looking to elevate their hobby by learning comprehensive workflows for creating polished 3D assets.
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