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Blender教程-编号028_Artstation——2D/3D 武器设计流程(主讲人:阿列克谢)Artstation – 2D/3D Weapon Design Process – AlexeiArtstation – 2D/3D武器设计流程 – Alexei 信息: 包含关键环节解析的完整设计流程,附赠自定义通用Blender材质与原始Plasticity文件! **使用软件**: 2D:Krita、Clip Studio Paint(实际上任何2D软件均可); 3D:Plasticity、Blender **内容亮点**: 全程记录(25小时真实创作过程),以约4倍速剪辑为6段20-30分钟视频,涵盖从创意构思到最终渲染的全流程,并对核心环节进行详解。 **流程涵盖**: 草图绘制;参考素材收集与整理;3D初阶建模;2D/3D迭代优化;细分曲面转CAD模型;全流程动态调整;快速渲染技巧。 **注意**:不包含骨骼绑定与动画制作环节。
Artstation – 2D/3D Weapon Design Process – Alexei
Info:
Full design process with important parts explained.
The custom universal blender material and the original plasticity file are included!
THE SOFTWARE USED; 2D: krita, clip studio paint (to be honest anyhting will work for 2d); 3D: Plasticity, Blender
You can expect: full process (25h of real work) from the idea to renders in roughly 4x speed in 6 videos of 20-30 minutes, explanations of the most important parts.
THE PROCESS COVERS: Sketching; reference gathering and organization; first 3d steps; 2d/3d iterations; subd to cad; staying dynamic throughout the process; quick rendering.
The process DOESN’T include the rigging and the animation.
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