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Blender教程-编号027_3D 激光瞄准器:从建模到游戏可用资源制作3D Laser Sight: From Modeling to Game-Ready Asset
发布于2025年3月 格式:MP4 | 视频:h264,1280×720 | 音频:AAC,44.1千赫兹,2声道 语言:英语 | 时长:6小时1分钟 | 大小:6.4GB 为游戏创建高质量低多边形3D资产 ### 你将学到什么 – 复杂形状的专业建模:创建优化的、可直接用于游戏的内置光源附件。 – UV展开:高效展开模型UV以进行高质量纹理绘制。 – ZBrush高多边形建模:添加复杂细节以实现写实烘焙效果。 – 在Marmoset Toolbag中烘焙纹理:将高多边形细节转移到低多边形模型。 – 在Substance Painter中创建写实纹理:开发高质量、可直接用于游戏的材质。 – 在Marmoset中完成最终渲染:使用专业展示技巧呈现模型。 ### 课程要求 **Adobe Substance 3D Painter最低系统要求**: – 操作系统:Windows 10(64位) – 处理器:Intel Core i3或AMD Ryzen 3 – 内存:8GB – 显卡:Nvidia GeForce GTX 1060、Nvidia Quadro M2000或AMD Radeon RX 580(含3GB显存) – 存储空间:10GB可用磁盘空间 **技能要求**:本课程面向已精通Blender和Substance Painter的中级用户。无需具备ZBrush和Marmoset Toolbag的使用经验,因为我们仅涵盖本项目所需的核心工具。 ### 课程介绍 在我学习成为3D设计师的过程中,我观看了大量课程,并学到了一些宝贵经验,以确保自己的作品质量尽可能达到最佳水平。 这是我的第一门课程,我真的全力以赴使其尽可能优秀和高质量。请理解我的英语发音远非完美(正如我所发现的,在进行3D复杂操作时说英语相当具有挑战性)。不过,我认为这比没有语音的课程要好。 本课程专为已相当精通Blender和Substance Painter,并希望精进技能、学习新建模和纹理技术、理解整体工作流程的用户设计。我尝试将简单任务的快速执行与复杂流程的更详细解释相结合。 首先,我们将创建基础网格,并使用布尔运算和其他工具改进其形状。之后,我们将转向模型优化并在ZBrush中创建高多边形模型。你将看到我用于为复杂模型创建UV展开的方法。 在纹理绘制之前,我将向你展示Marmoset中的高级烘焙技术,这将帮助你创建完全干净、没有接缝或其他瑕疵的模型。 最后是纹理绘制——我最喜欢的过程——我将使用锚点和其他工具创建写实材质。 希望你喜欢我的课程,我很乐意收到你的反馈。 观看愉快!
Published 3/2025
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 6h 1m | Size: 6.4 GB
Creating a high-quality low-poly 3D asset for games
What you’ll learn
Proper modeling of complex shapes – Create an optimized 3D game-ready attachment with a built-in light source.
UV unwrapping – Efficiently unwrap your model for high-quality texturing.
High-poly modeling in ZBrush – Add intricate details for realistic baking.
Baking textures in Marmoset Toolbag – Transfer high-poly details to the low-poly model.
Creating realistic textures in Substance Painter – Develop high-quality, game-ready materials.
Final rendering in Marmoset – Showcase your model with professional presentation techniques.
Requirements
Minimum System Requirements for Adobe Substance 3D Painter: Operating System: Windows 10 (64-bit) Processor: Intel Core i3 or AMD Ryzen 3 RAM: 8 GB Graphics Card: Nvidia GeForce GTX 1060, Nvidia Quadro M2000, or AMD Radeon RX 580 with 3 GB VRAM Storage: 10 GB of free disk space
Skill Requirements: This course is designed for intermediate users who are already proficient in Blender and Substance Painter. Prior experience with ZBrush and Marmoset Toolbag is not required, as we will only cover the essential tools needed for this project.
Description
While I was learning to become a 3D designer, I watched an enormous amount of courses and learned some valuable lessons to ensure that the quality of my own work would be the best it can be.This is my first course, and I really put in the effort to make it as good and high-quality as possible. Please be understanding of my English pronunciation, which is far from perfect (as I found out, speaking English while doing something complex in 3D is quite challenging). Still, I believe it’s better than having a course with no voice at all.This course is designed for those who are already fairly proficient in Blender and Substance Painter and want to refine their skills, learn new modeling and texturing techniques, and understand the overall workflow. I tried to combine quick execution of simpler tasks with more detailed explanations of the more complex processes.To start, we’ll create a basic mesh and improve its shape using boolean operations and other tools. After that, we’ll move on to model optimization and creating a high-poly model in ZBrush. You’ll see the method I use for creating UV unwrapping for complex models.Before texturing, I’ll show you an advanced baking technique in Marmoset, which will help you create a perfectly clean model with no seams or other imperfections.Finally, texturing—my favorite process—where I’ll create realistic materials using anchor points and other tools.I hope you enjoy my course, and I’ll be happy to receive your feedback.Enjoy watching!
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