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Blender教程-编号007_Blender Craft 出品:Blender 硬表面建模教程Hard-Surface Modeling In Blender by Blender Craft
### 《在Blender中硬表面建模:鲁格P08手枪》 发布于2025年5月 | MP4格式 视频:h264,1920×1080 | 音频:AAC,44.1千赫兹 语言:英语 | 大小:26.77GB | 时长:17小时37分钟 #### 你将学到什么 – 从零开始构建3D模型,基于图纸和参考资料进行创作 – 掌握Blender基础建模工具与修改器(细分曲面、布尔运算等) – 学习模型块体搭建、硬表面拓扑优化(适用于任意复杂度模型) – 通过实战理解机械结构细节的建模逻辑 #### 课程要求 – 具备Blender基础操作知识(如界面导航、基础工具使用) – 建议有几周Blender使用经验 #### 课程介绍 《在Blender中硬表面建模鲁格P08手枪——分步教学课程》专注于使用Blender创建写实硬表面手枪模型。作为功能强大且易上手的3D工具,Blender非常适合初学者和中级用户通过实战项目掌握硬表面建模核心技术。 课程将指导你如何基于真实参考图和蓝图自信地开展技术建模:从初始形状块体搭建到添加精细机械细节,每一步都经过清晰逻辑化的讲解。你将: – 学习如何查找、导入和对齐工程图与蓝图,确保建模精度; – 理解形状块体搭建与比例构建的基本原理; – 使用细分曲面、布尔运算、收缩包裹和镜像等修改器创建干净的非破坏性几何模型; – 掌握硬表面建模中使用n-gon的拓扑规范,以及保持边缘锐度和控制表面流的技巧。 每节课聚焦手枪的特定部件,使工作流程易于理解并可迁移至其他机械模型。课程结束时,你将获得一个完整的高质量3D模型,适合加入作品集或进行后续纹理与动画制作。 #### 课程结构概览 | **章节主题** | **核心内容举例** | |——————–|—————————————–| | **第一部分:块体搭建** | – 参考图设置与布尔运算块体创建 | | | – 握把下部建模、顶部圆柱体切口细节 | | | – 弹匣建模、扳机与准星结构制作 | | **第二部分:拓扑优化** | – 手枪后部与握把下部拓扑重建 | | | – 弹匣内部优化、扳机区域拓扑细化 | | | – 枪管与准星拓扑、复杂上部结构优化 | #### 适合人群 – 希望掌握硬表面建模的3D艺术家 – 想提升建模水平、处理复杂模型的学习者 – 对机械建模感兴趣并希望积累实战经验的创作者 通过本课程,你将不仅掌握鲁格P08手枪的建模全流程,更能建立硬表面建模的系统思维,从蓝图解读到拓扑优化的专业工作流将为你的3D创作打下坚实基础。
Published 5/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 26.77 GB | Duration: 17h 37m
Hard Surface Modeling a Luger P08 pistol in Blender
What you’ll learn
Building a 3D model from scratch
Creating models based on drawings and references
Basic modeling tools in Blender
Working with basic modifiers
Model blocking
Hard Surface retopology of any complexity
Requirements
It is enough to know the basics of the program
Several weeks of work in Blender
Description
Hard Surface Modeling a Luger P08 in Blender — Step-by-Step CourseThis course is dedicated to creating a realistic hard surface model of a handgun using Blender — one of the most powerful and accessible 3D tools available. Designed for beginners and intermediate users alike, the course focuses on mastering essential hard surface techniques through a practical, hands-on project.You will learn how to approach technical modeling with confidence by working directly from real-world references and blueprints. From blocking out the initial shapes to adding fine mechanical details, every step is explained clearly and logically.Throughout the course, you will:Learn how to find, import, and align technical drawings and blueprints for accurate modeling;Understand the fundamentals of shape blocking and proportion building;Use powerful Blender modifiers like Subdivision Surface, Boolean, Shrinkwrap and Mirror to create clean, non-destructive geometry;Gain insight into proper topology practices for hard surface modeling with the help of n-gons;Learn techniques for maintaining edge sharpness and controlling surface flow.Each lesson is focused on a specific part of the handgun, making the workflow easy to follow and apply to other mechanical models. By the end of the course, you’ll have a complete, high-quality 3D model suitable for your portfolio or further texturing and animation.If you’re looking to strengthen your hard surface modeling skills and build a solid foundation in Blender, this course is the perfect starting point.
Overview
Section 1: Blocking
Lecture 1 Setting up references
Lecture 2 Let’s start blocking
Lecture 3 Blocking with Boolean modifier
Lecture 4 Blocking lower part of the handle
Lecture 5 Additional cutouts on the side
Lecture 6 Spin tool and top elements
Lecture 7 Cutout on the top cylinder and small details
Lecture 8 Side and top elements
Lecture 9 Multiple cutouts on top parts
Lecture 10 Working with the handle and Shrinkwrap modifier
Lecture 11 Small elements around the perimeter
Lecture 12 Additional cutouts and magazine base
Lecture 13 Front sight and trigger
Lecture 14 Minor improvements and elements
Lecture 15 Inner cutout of the top part and bolts
Lecture 16 Modeling the bullet and cutting out the barrel
Lecture 17 Magazine modeling
Lecture 18 Upper part of the magazine and trigger spring
Section 2: Retopology
Lecture 19 Preparing for retopology and first steps
Lecture 20 Retopology of the rear part of the pistol
Lecture 21 Lower part of the handle and trigger
Lecture 22 The interior of the magazine and minor improvements
Lecture 23 Front and rear parts modifications
Lecture 24 Working out cylindrical cutouts
Lecture 25 Retopology of small elements in the rear part of the pistol
Lecture 26 Connections of the rear element to the pistol grip and alignment
Lecture 27 Re-creating the cutouts on the right side of the gun
Lecture 28 Retopology of the trigger area and newly created cutouts
Lecture 29 Alignment with Loop Tools addon and Shrinkwrap modifier
Lecture 30 Retopology of the cutout for the screw
Lecture 31 Retopology of the pistol barrel and front sight
Lecture 32 Start of retopology of the larger upper part
Lecture 33 We continue retopology of the larger upper part
Lecture 34 Aligning the top and connecting the cylinders to the base at the back
Lecture 35 Additional cutouts and alignments at the back
Lecture 36 Small cutout and its retopology
Lecture 37 Retopology of a large detail on the left side of the gun
Lecture 38 Creating many small details
Lecture 39 Retopology of the pistol handle
Lecture 40 Refinement of the pistol handle and small cutouts
Lecture 41 Refinement before retopology of the upper element in the rear part of the pistol
Lecture 42 Retopology of the upper complex part (part 1)
Lecture 43 Retopology of the upper complex part (part 2)
Lecture 44 Retopology of the upper middle part
Lecture 45 Retopology of the upper front part
Lecture 46 Reworking a couple of small details and creating two additional cutouts
Lecture 47 Retopology of the bolt and the bottom of the magazine
Lecture 48 Magazine retopology
Lecture 49 Trigger retopology (part 1)
Lecture 50 Trigger retopology (part 2)
Lecture 51 Final touches, improvements and completion of the pistol retopology
For those who want to create models of any complexity,Hard Surface artists,Anyone who wants to improve their level of modeling
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