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Blender教程-编号003_Blender 4.4 完全培训课程Blender 4.4 The Complete Training
《Blender 完全指南:从入门到精通的全方位特训课程》
发布时间:2025 年 5 月 | 格式:MP4
视频规格:h264,1920×1080 | 音频规格:AAC,44.1kHz
语言:英语 | 文件大小:28.93GB | 总时长:25 小时 47 分钟
课程核心亮点
探索 Blender 最新功能,覆盖从零基础到进阶的全流程技能,包括 3D 建模、写实着色器制作、灯光渲染、角色动画、骨骼绑定、物理模拟、雕刻纹理及几何节点等核心模块,助你从新手成长为专业 3D 艺术家。
你将掌握的技能
软件基础操作
熟练驾驭 Blender 界面布局、首选项设置、场景组织与 3D 视图导航逻辑。
掌握基础建模流程,1 小时内完成首个 3D 场景搭建与渲染。
建模体系精通
对象模式建模:网格基本体、布尔运算(如机械部件切割)、模块化场景搭建。
编辑模式多边形建模:比例编辑工具实战(马克杯、耳机等硬表面模型练习)。
曲线与修改器建模:路径动画应用(LOGO 设计)、修改器生成链条 / 植物 / 瓶子等复杂模型。
视觉渲染与材质
相机景深控制、Cycles 与 Eevee 渲染引擎对比及优化。
三点布光法与 HDRI 照明技术,结合 Principled BSDF 节点制作 PBR 材质与程序纹理(如金属锈蚀、木纹质感)。
UV 与纹理绘制
几何模型与有机模型的 UV 展开技巧(如角色头部 UV 拆分)。
纹理绘制实战:为角色添加妆容、基于图像映射绘制场景贴图。
动画与物理模拟
关键帧动画:LOGO 动效、角色表情形状键(眨眼 / 微笑等微表情)。
布料模拟(窗帘飘动)、粒子系统(小行星场)、刚体物理(物体碰撞)。
骨骼绑定与角色动画
角色骨骼创建、父子关系设置(机械臂与关节联动)、约束系统(IK/FK 切换)。
自定义骨骼形状,实现专业级角色动作绑定。
雕刻与几何节点
雕刻模式工具:密度添加(生物模型细节)、纹理映射(皮肤毛孔)。
几何节点生成家具、地形与对象分布(如森林植被批量生成)。
后期合成技术
渲染后处理:添加背景、雾气氛围、光晕特效与暗角构图优化。
课程要求
具备基础电脑操作能力(如文件管理、软件安装)。
有 3D 基础知识更佳(非必需),课程从界面开始零基础教学。
课程特色
系统化学习路径
25 小时内容分 18 个章节,从界面操作到几何节点,每阶段配套实战练习(如链条建模、地形生成),循序渐进构建知识体系。
行业级项目实战
通过 sci-fi gadgets、自然环境、角色绑定等案例,掌握游戏、动画、建筑可视化等场景的专业工作流。
插件与资源拓展
详解 Ant-Landscape(地形生成)、Archimesh(建筑模型)等实用插件,结合 Polyhaven 资源库提升创作效率。
版本兼容性与持续更新
基于 Blender 最新稳定版本录制,内容与 2025 年功能同步,支持终身学习与版本迭代更新。
适合人群
零基础新手:想从零开始系统学习 Blender 的 3D 爱好者。
行业从业者:需要更新 Blender 技能的动画师、游戏开发者或设计师。
创意领域转型者:从平面设计、传统艺术转向 3D 创作的专业人士。
求职与作品集需求者:需产出高质量 3D 作品用于求职或项目展示的学习者。
Published 5/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 28.93 GB | Duration: 25h 47m
Discover the latest Blender features in this comprehensive beginner to advanced training course.
What you’ll learn
Discover Blender’s interface and functions
3d modeling, realistic shaders creation, lighting
Animation , rigging, simulation,
sculpting , texturing, geometry nodes
Requirements
Good computer skills. 3D basics would be a plus but are not required.
Description
Unlock Your Creative Potential: Master Blender ! Ready to transform your ideas into stunning 3D art, animations, and visual stories? Dive into our 25-hour Blender Mastery Course—a thrilling journey from absolute beginner to confident 3D artist! Whether you’re dreaming of crafting cinematic animations, designing game assets, or bringing characters to life, this course is your ultimate roadmap.What’s Inside? Start from ScratchNo experience? No problem! Begin with Blender’s interface, navigation, and essential tools. Learn to model simple objects, master lighting basics, and render your first 3D scene—all within the first few hours!Build Like a ProProgress to advanced modeling techniques, organic sculpting, and precision texturing. Create everything from sleek sci-fi gadgets to lush environments. Dive into particle systems, dynamic simulations , and key animation.Animate with ConfidenceBring your creations to life! Master rigging characters, animating rigs, and crafting expressive facial movements. Explore camera tricks, , and keyframe wizardry to produce short, polished animations.Light, Texture, RenderLearn to texture like a pro with UV unwrapping, PBR materials, and procedural magic. Illuminate scenes with professional lighting setups and achieve photorealism with Cycles and Eevee. Export jaw-dropping renders ready for portfolios or social media.Why This Course? 25 Hours of Structured Learning: Bite-sized lessons packed with exercises, and downloadable resources.Expert Guidance: Taught by a Blender veteran with 10+ years in teaching.Lifetime Access: Learn at your pace, revisit lessons, and stay updated with Blender’s latest features.Who Is This For? • Aspiring 3D artists, animators, or game developers. • Hobbyists eager to level up their Blender skills. • Creatives hungry to turn imagination into digital reality.
Overview
Section 1: Chapter 1: Discovering Blender
Lecture 1 1-0 Introduction
Lecture 2 1-1 The Interface
Lecture 3 1-2 Preferences
Lecture 4 1-3 Organizing a Scene
Lecture 5 1-4 The 3D View
Lecture 6 1-5 Navigation
Section 2: Chapter 2: Modeling in Object Mode
Lecture 7 2-1 Mesh Primitives
Lecture 8 2-2 Object Manipulation
Lecture 9 2-3 Modeling with Primitives
Lecture 10 2-4 Using Booleans
Lecture 11 2-5 Creating a First Scene
Section 3: Chapter 3: Modeling in Edit Mode
Lecture 12 3-1 Discovering Edit Mode
Lecture 13 3-2 Polygonal Modeling Tools (Part 1)
Lecture 14 3-3 Polygonal Modeling Tools (Part 2)
Lecture 15 3-4 Proportional editing
Lecture 16 3-5 Exercise – The Mug
Lecture 17 3-6 Exercise – The headphones
Section 4: Chapter 4: Modeling with Curves
Lecture 18 4-1 Introduction to Curves
Lecture 19 4-2 Using Curves as Paths
Lecture 20 4-3 Using Curves for a Logo
Lecture 21 4-4 Using Curves as Ornaments
Section 5: Chapter 5: Modeling with Modifiers
Lecture 22 5-1 Introducing Modifier’s System
Lecture 23 5-2 Discovering Generate Modifiers
Lecture 24 5-3 Discovering Deform Modifiers
Lecture 25 5-4 Modeling a Chain
Lecture 26 5-5 Modeling a Plant
Lecture 27 5-6 Modeling a Bottle
Section 6: Chapter 6: Producing Images with the Camera
Lecture 28 6-1 Camera Settings
Lecture 29 6-2 Using Depth of Field
Lecture 30 6-3 Performing and Comparing Renders
Section 7: Chapter 7: Lighting and Render Engines
Lecture 31 7-1 Discovering Lamps
Lecture 32 7-2 HDRI Images
Lecture 33 7-3 Render Engines
Lecture 34 7-4 Creating a 3-Point Lighting Studio
Section 8: Chapter 8: Materials
Lecture 35 8-1 Discovering Node Interface
Lecture 36 8-2 The Principled BSDF node
Lecture 37 8-3 Adding Multiple Shaders into an Object
Lecture 38 8-4 Using Texture Sets
Lecture 39 8-5 Creating Procedural Materials
Section 9: Chapter 9: UV Mapping
Lecture 40 9-1 Introduction to UV Mapping
Lecture 41 9-2 Unwrapping Geometric Models
Lecture 42 9-3 Unwrapping Organic Models
Section 10: Chapter 10: Texture Painting
Lecture 43 10-1 Introduction to Texture Painting
Lecture 44 10-2 Applying a Makeup to a Character
Lecture 45 10-3 Painting with an Image
Section 11: Chapter 11: The Asset Browser
Lecture 46 11-1 Exploring the Asset Browser
Lecture 47 11-2 Examples with the Bagapie Add-on
Lecture 48 11-3 Examples of Use with Polyhaven
Section 12: Chapter 12: Discovering Essential Add-ons
Lecture 49 12-1 Ant-Landscape: Creating Terrain
Lecture 50 12-2 Additional Objects and Bolt Factory
Lecture 51 12-3 Archimesh and Ikea Browser
Lecture 52 12-4 Bagapie – The Toolbox
Section 13: Chapter 13: Key-Based Animation
Lecture 53 13-1: Discovering Key-Based Animation
Lecture 54 13-2: Animating a Logo
Lecture 55 13-3: Animating a Character with a Rig
Lecture 56 13-4: Shape keys for expressions
Section 14: Chapter 14: Animation with Simulations
Lecture 57 14-1: Creating a Cloth Simulation
Lecture 58 14-2: Creating an Asteroid Field with Particles
Lecture 59 14-3: Simulating Rigid Bodies
Section 15: Chapter 15: Armatures and rigging
Lecture 60 15-1: Introduction to Armatures
Lecture 61 15-2: Parenting – Organic or Mechanical Object
Lecture 62 15-3: Character Rigging Part 1: Creation
Lecture 63 15-4: Character Rigging Part 2: Parenting
Lecture 64 15-5: Character Rigging Part 3: Constraints
Lecture 65 15-6: Character Rigging Part 4: Custom Shapes
Section 16: Chapter 16: Sculpt Mode
Lecture 66 16-1: Sculpt Mode Overview
Lecture 67 16-2: Adding Density
Lecture 68 16-3: Tools Overview Part 1
Lecture 69 16-4: Tools Overview Part 2
Lecture 70 16-5: Using Textures
Section 17: Chapter 17: Geometry Nodes
Lecture 71 17-1: Creating a Simple Furniture
Lecture 72 17-2: Terrain Creation
Lecture 73 17-3: Object Distribution
Section 18: Chapter 18: Compositing Examples
Lecture 74 18-1: Adding a Background
Lecture 75 18-2: Adding Fog
Lecture 76 18-3: Using Glare
Lecture 77 18-4: Vignetting
The Complete Blender Guide is intended for all future users wishing to familiarize themselves with the software or for professionals wishing to update their knowledge.
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