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345——永恒运动 – 适用于虚幻引擎 5 的建筑模型第 8 卷
Evermotion – Archmodels for UE5 Vol. 8
以下内容由橙光艺术网(CGART.net)翻译整理
场景及元素构成
包含了一个大城市区域场景以及 50 座完整的城市建筑,凭借如此庞大的资源集合,足以创建出一整个城市区域。此外,还涵盖了数百个小型元素,像树木、路标、餐厅花园、路灯、售货亭、公交站、自行车等等,这些元素为城市增添了可信度与生机。
玻璃效果处理
确保玻璃后面并非空洞无物,在商店展示区和有玻璃的办公室放置了 33 种视差 OSL 地图,透过玻璃窗能看到配备齐全的室内场景,视差效果营造出了深度感,并且所有资产都经过精心的纹理处理。
技术应用亮点
着色器与纹理:创建了 900 种着色器,运用了 2044 种纹理,其中有 156 种是平铺纹理。
性能优化相关:多数物体都转换为了 Nanite 格式,场景使用了虚拟纹理,这使得场景能够流畅运行,推荐使用 RTX 2080 Ti 及更高级别的 GPU。
光照特点:场景采用 Lumen 进行照明,实现了动态且实时的光照效果。
资源规模统计
拥有 50 座完整的建筑物。
带有诸多额外道具(长椅、售货亭、垃圾桶、公交站、路灯、自行车、椅子、街道道具、绿植等)。
场景中包含 12500 个物体(超过 3.55 亿个三角形面)。
具备 33 种 OSL 视差地图。
除了带有玻璃着色器的物体外,所有物体都转换为了 Nanite 格式。
产品适用及支持情况
是创建自己城市、搭建场景、扩展整体环境(无论是在建筑领域还是影视应用方面)的绝佳模型资源,支持虚幻引擎 5.0 及以上版本的 Nanite 功能。
Evermotion – Archmodels for UE5 Vol. 8
Info:
Archmodels for UE5 vol. 8 includes a big city district scene and 50 complete city buildings – a huge set from which you can create an entire city district. We also included here several hundred smaller elements, such as trees, road signs, restaurant gardens, lamp posts, kiosks, bus stops, bicycles, etc. These elements give city credibility and life.
We made sure that there is no emptiness behind the glass – we placed 33 variants of parallax OSL maps in shop exposistions and glazed offices. So you can see fully equipped interiors behind glass windows. The parallax effect gives the impression of depth. All assets are carefully textured. We created 900 shaders, used 2044 textures, of which 156 are tiled. Most of the objects are converted to Nanite and the scene uses Virtual Textures, it makes the scene run smoothly. We recommend RTX 2080 Ti GPU or better.
Archinteriors for UE5 vol. 8 is an excellent source of models for creating your own city, blocking scenes, expanding the entire environment – whether in architectural or film applications. The scene is lit with Lumen, the lighting is dynamic and real-time.
Collection in numbers:
50 complete buildings
additional props (benches, kiosks, bins, bus stops, laneterns, bicycles, chairs, street props, greenery)
12,5 thousands of objects in the scene (over 355 mln tris)
33 OSL parallax maps
all objects are converted to Nanite except these with glass shaders
This product supports Nanite for Unreal Engine 5.0+
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